gziop.blogg.se

Tekken 7 julia frame data
Tekken 7 julia frame data





It’s an elbow so it beats parries/reversals etc. It’s a mid that can be done in 12f, you can also delay the ff to realign with your opponent. No strong CH launchers outside of standing 4Īll these moves are shared between both Julia and MichelleįF1 – this is Julia Chang in a nutshell, this move is going to be 50% of your moveset.Julia can establish this FC mixup when the opponent respects her due to her strong CHs.īasically Julia controls neutral really well and she can blender you if she wants to while destroying you at the wall. Her mid options to complement this were WS1 launcher or WS3 safe homing mid with a JF combo followup. Her FC mixup was another cornerstone to her gameplay, bow and arrow (FC df43) was a low/mid natural knockdown low which gave extremely strong oki in previous tekkens. She has a bunch of other command grabs also but these 2 are the main ones. Julia had really strong grabs, she has King’s shining wizard (fff1+2) and can also be done instantly (1+2 break) and her infamous Mad Axes (albeit Michelle has the old version of this, Julia/Jaycee has a different/weaker version of it but the concept is the same) This grab can be done via qcb f2, the amazing thing about this grab is that it was quick, really bufferable which was extremely dangerous considering Julia’s mobility with ff1 and shotguns and had a short window to break. She could bully with ff1 and establish a meta game from it on block (being only -2) with movement, CHs and so on. It’s hard to nail down a playstyle for Julia since she is quite versatile but the closest would be a mixup/okizeme based character with a strong neutral. She has great mobility with moves like FF1 which is a fast mid that moves her forward and shotgun (d,df1) which was also another fast mid so she was extremely good at interrupting the opponent’s approach and chipping them down. 0.6 Jaycee’s Wrestling Moves (Notable Moves).







Tekken 7 julia frame data