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Music as drugs? I had hoped I fell in I-Doser’s first category. If they work, you won’t be sitting there wondering if it’s working. Here’s the thing about (real) drugs, kids. As I spend more time with Recreational Simulants I, I start to feel the frustration of the fool that just bought ‘soapium’. Plus, I don’t feel any discernable difference between any of the four tracks. Eventually, I have to be honest with myself – it just isn’t getting me off. It’s hard to tell if any cloudy-headedness is from I-Doser or the anxiety of making sure I’ve got the optimal conditions for opening the doors of perception. In their FAQ, I-Doser explain that there are three categories of ‘users’: Susceptible to Binaural Beats, Originally Unsusceptible to Binuaral Beats, and Immune to Binaural Beats. But I-Doser don’t claim to make great music, so let’s move on. “Cocaine” is slightly better, with the emotional pull of a Vangelis soundtrack, carrying the reminder that maudlin is really more appropriate for the comedown, isn’t it? “Opium” and “Peyote” might be the worst: the outdated trip-hop beats just detract from the aural experience. “Marijuana” has the synth washes and water sounds of new age music, transporting you to a spa or the massage table, but without the relaxing treatment those places provide. These form the basis of the binaural brainwaves, but they come dressed in additional audio. Designed for use through decent headphones – the two channels of each track emit different tones, which work in combination to achieve the desired affect.Įach of the four tracks is based around what appear to be two sine wave drones – a slightly different one in each ear – and vary in pitch and volume, depending on the drug it’s meant to be replicating.
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Is I-Doser the first step to that? Promising binaural tones meant to simulate the same kinds of altered consciousness we experience through drugs, their ‘album’ Recreational Simulants I features four tracks labeled “Marijuana”, “Cocaine”, “Opium” and “Peyote”. A cyberpunk promise, it should be instant, inexpensive and leave no damage.
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With our digital era comes the logical conclusion of virtual highs. Humans have always searched for ways to reach altered states.
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